Travelling further: MINI at Geneva

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Travelling further: MINI at Geneva

BMW has unveiled these pictures of its latest MINI Traveller Concept. Following the Detroit, Frankfurt and Tokyo concepts, the Concept Geneva takes the Monte Carlo Rally successes of the original Mini as its theme and celebrates the centenary of the anniversary of Sir Alec Issigonis.

40 years on from the ’66 Monte Carlo rally victory, BMW are showing more variations on the theme of their Traveller concept. Perhaps appropriately in an era of ever-weightier cars, this concept is a support car rather than a rally car.

In keeping with the aesthetic of a space-efficient support car, the spare wheel has migrated to the roof, which has sprouted searchlights to illuminate those toiling mechanics. The boxes in each side window are carried over from the Detroit car.

The split side windows, giving access to the boot without making it necessary to open the doors, remain. Inside that boot there is an underfloor tray to hold those rally toolboxes and a box which swivels to divide the boot from the cabin.

The cabin’s size points to the fact that the next MINI will be even bigger than the current one.

With glassfibre on the door panels and a mix of leather and Alcantara inside, the concept’s interior is a feast of contemporary plush. Touches include cup holders formed of air vent surrounds – keeping cold drinks cold in front of the air conditioning and hot drinks warm.

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3 Comments

  1. GameMaster

    Also, Age of Conan, Black Prophecy, deserve looking into.
    And if you go Fo1aken World-go pve server its more populated
    Aion-go pvp and farm abyss
    Watch Game of Thrones series btw ! cu

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  2. shuwatch

    While I agree there isn’t a whole lot of innovation coming out of Candy Crush, they did innovate on the structure of the game. Games like Bejeweled (grid based match 3 or more games) have a simple level structure that uses the remai1 of your previous level to start your next. Candy Crush has legitimate level design (which isn’t to say Bejeweled isn’t designed, rather it’s balanced extremely well). Not just that, Candy Crush’s levels have puzzles, that, while simple, do require the right pieces at the right time. Much like solitaire, sometimes you just can’t win. But if you can see how you can win, that gives you enough reason to play that level again – hence peoples ‘addiction’ to it. King did innovate, though it wasn’t the game mechanics, rather, they used a combination of time tested mechanics creatively combined… which is nothing to sneeze at.

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